

Other actions, such as using a med pack, would also fall into the category of action.Įverything in XCOM costs at least one of three resources: credits, alien equipment, and time. While it can be spent extending your move, most of your actions will be spent either firing at aliens, or going into Overwatch, a kind of heightened readiness that allows that squad member to fire on the first enemy that moves into his field of view. The second action in a combat round is the character action. In fact, outside of a few situations where moving to a non-cover space allowed me a virtually assured (95%) instant kill of the last enemy on the map, there really is no reason to ever end your turn out of cover. Movement is free within the area, but finishing your move anywhere other than behind cover, which is highlighted as either a full or half full kite shield, is simply suicide. The first is a movement action, with the area your soldier can reach within one move highlighted in blue. Following the tutorial, XCOM immediately drops you into a combat mission, which is heavily scripted to teach you not only how to move around the map and engage enemies, but that your soldiers will die… as three of your group of four are unceremoniously slaughtered at the hands of the lowest of the alien rung of opponents.Ĭombat is split between your squad and the aliens, with each individual members granted two actions within the combat round. XCOM: Enemy Unknown (heretofore referred to as XCOM) is at its heart two different games: turn based ground combat and base/resource management sim. As such, I will not be issuing any comparisons (ignore the small one in the introductory paragraph) and will only be reviewing the PS3 version* * Side note: I am a horrible person, and have never played the original X-COM series. To combat this, 16 countries representing Earth as a whole formed a government agency known as the Council, which in turn created the XCOM project, a (not so) fully funded special operations unit whose sole purpose is our defense. Real, vicious and unsatisfied with peaceful negotiation. I generally lean more towards the fun end of that equation, but as a successor to the original UFO: Enemy Unknown (aka X-COM: UFO Defense), which itself was known for its brutal difficulty, things can quickly turn from golden to dead for your squad of intrepid Earth defenders.īrief story rundown before we hit the nitty-gritty: Aliens are real. Firaxis’s XCOM: Enemy Unknown is both ridiculously fun, and unbelievably frustrating.
